- Technology level
- Varies from Late 9 to Repairable 12
Near the tail end of the Civil War Era a huge number of refugees were travelling between worlds trying to avoid the remaining forces of both sides. However they were drawn into a trap by the last Empire forces and then both trappers and trapped were found by the final League fleet. The Empire forces then sprung their trap, a gravity superweapon designed to take out the entire system (and so doing take their enemies with them). The remnants of the refugee fleet and the League tried to use their FTL drives to escape. Some succeeded and found themselves together in open ‘dark’ space between systems with no idea of where exactly they were. They also found their FTL drives dead and with light years left between systems things were not looking good.
One of the last League fleet commanders, Sinii Doran, offered a solution: convert their remaining ships into a convoy of generation ships and make best speed to the closest star. Having no other real options except to simply give up the fleet agreed. Four months later they had broken down ships not considered capable and adapted their remaining ships to last the required time. It would take the next 3 centuries for them to reach the system they were traveling toward. All sorts of problems occurred, people died, people were born, and problems were overcome. One of the sad realities was that with very limited supplies, including living space, reproduction was restricted to a rate that could be supported aboard their vessels. This more than anything else caused the event known as the ‘arrival crisis’.
The Arrival Crisis was the birth explosion that occurred after they setup a mining facility in the system they had arrived at. The Arrival system had no habitable planets but a low gravity rocky planetoid, which they named Bonburi, with many materials they could use. It took some time, but they developed a sizable facility and allow the first real population growth of their people in many generations. Some began to talk of turning Arrival into their new home, even though their was no atmosphere, and some truly radical people started to suggest possible terraforming of Bonburi. They fleet still in space around Bonburi would languish for the next century as they developed their new world. All this came to an end when a science officer on one of the fleet ships noticed a change had occurred in the systems sun. The Red Giant star at the heart of the Arrival system had reached the point where the star’s core had run out of hydrogen to burn leaving only Helium. This would soon cause the star to enter a red giant phase and expand, doing some quick calculations the officers realized this expansion would nearly swallow Bonburi into the star leaving it a volcanic husk.
The people of Bonburi at first refused to believe the star was expanding, but within a generation this expansion was simply to obvious as the color of the star was slowly shifting. After a wave of panic resources were made available for two projects: a project to rebuild their FTL drives or at least provide some method of FTL propulsion and a project to build a shipyard and new ships. The fleet started work immediately on experimenting with rebuilt FTL drive designs, but these tests to find a working FTL drive from rebuilding their existing drive units would take the next hundred years. By the time they had a working drive they had built a new fleet with empty space to shoe-horn these new drives into. The result was a slow FTL drive for the new ships and so a slow speed of travel for all vessels. Some holdouts still refused to leave Bonburi and so they were left behind with sufficient supplies to catch up later.
They would spend the next several centuries traveling between one system and another, never finding a home they would not have to fight for. Often attacked by existing governments, pirates, or scavengers. Any home they have found, they have eventually been forced to leave. So now they exist as their fleets roaming the galaxy, trying to decide if they should ever trust settling down once more.
The fleet is composed of captains who have absolute authority for those within their vessel. Everyone, even children, within the ships has a rank and is expected from a very early age to perform some sort of duty. Those who perform their duty well advance in rank, possibly to one day captain their own ship.
The most well respected captains become Admirals, by appointment of the existing admirals. These admirals maintain a ‘admirals council’ which makes fleet wide decisions. Each admiral commands a portion of the fleet and having learned not to have to much of the fleet in one place at any time, each Admiral keeps their ships separate from the others most of the time. Though they also always try to be within a distance to help the other fleets in times of need.
The Travelers fleet is combat capable, it has had to be. However the vast majority of their ships are freighters. Only one ship is truly ‘combat capable’ in the sense most governments would think of: Admiral Sinii Doran’s Lavidicous, a League Era Dreadnought. The Lavidicous is the core of the Traveler fleet and the place the Admirals Council meets. It is the only combat oriented designs in the fleet. However even one millenia old dreadnought and hundreds of armed freighters is usually sufficient to give enemies pause. Also they have converted some of the freighters among their fleets into carriers and have acquired additional fighters beyond those housed on the Lavidicous.
They have no facility at which to construct new vessels, so buying or otherwise acquiring new vessels from others is needed. That does not mean that they don’t try to keep every vessel they possess running, but spare parts are for obvious reasons fairly limited. The technology the vessel one is born on determines what level of technology one is familiar with, though with the patchwork of technologies in use even a TL 9 ship includes certain TL 10 or even TL 11 technologies.